#
# This file contains the sounds that will be played during the game.
#
# Each line should contain the name of a sound file, followed by the default
# volume for the sound (0 = no sound, 1 = lowest volume, 100 = normal,
# 200 = very loud and noisy).   Everything else on the line is ignored; use it
# for comments.
#
# The order of these sounds must correspond to the numbers in include/sounds.h
# You don't have to supply the full path names to the files, because they are
# in the rplay configuration file (rplay.conf).
#
#                                  Raphael Quinet <quinet@montefiore.ulg.ac.be>
#

su-fanf.au	 30	SOUND_NEW_PLAYER	0
Teeswing.au 	 80	SOUND_FIRE_ARROW	1
chord.au	100	SOUND_LEARN_SPELL	2
Missed.au	 70	SOUND_FUMBLE_SPELL	3
Missed.au	 70	SOUND_WAND_POOF		4
Creaky-1.au	 90	SOUND_OPEN_DOOR		5
blip.au 	 80	SOUND_PUSH_PLAYER	6
click1.au	 60	SOUND_PLAYER_HITS1	7
click2.au	 70	SOUND_PLAYER_HITS2	8
click1.au	 80	SOUND_PLAYER_HITS3	9
click2.au	 90	SOUND_PLAYER_HITS4	10
FloorTom.au	 70	SOUND_PLAYER_IS_HIT1	11
ouch1.au	 80	SOUND_PLAYER_IS_HIT2	12
thru.au 	 90	SOUND_PLAYER_IS_HIT3	13
drip.au 	 80	SOUND_PLAYER_KILLS	14
squish.au	 80	SOUND_PET_IS_KILLED	15
gong.au 	150	SOUND_PLAYER_DIES	16
Whoosh.au	100	SOUND_OB_EVAPORATE	17
Explosion.au	100	SOUND_OB_EXPLODE	18
TowerClock.au	130	SOUND_CLOCK		19
boink2.au 	 80	SOUND_TURN_HANDLE	20
MetalCrash.au 	200	SOUND_FALL_HOLE		21
Puke.au 	130	SOUND_DRINK_POISON     	22

# Spells :		SOUND_CAST_SPELL_0      23, 24, 25 ...

swish.au	 70	"magic bullet" 			/* 0 */
swish.au	 60	"small fireball"
swish.au	 80	"medium fireball"
swish.au	100	"large fireball"
magic.au	100	"burning hands"
lightning1.au	 70	"small lightning"
lightning1.au	 90	"large lightning"
swish.au	100	"magic missile"
magic.au	100	"create bomb"
magic.au	100	"summon golem"
magic.au	100	"summon fire elemental"		/* 10 */
magic.au	100	"summon earth elemental"
magic.au	100	"summon water elemental"
magic.au	100	"summon air elemental"
first_try.au	100	"dimension door"
magic.au	100	"create earth wall"
Tear.au 	100	"paralyze"
Missle1.au	 80	"icestorm"
magic.au	100	"magic mapping"
Tear.au 	 90	"turn undead"
Tear.au 	 90	"fear"				/* 20 */
Missle1.au	100	"poison cloud"
magic.au	100	"wonder"
Explosion.au	 80	"destruction"
magic.au	100	"perceive self"
sci_fi_gun.au	100	"word of recall"
magic.au	100	"invisible"
magic.au	100	"invisible to undead"
magic.au	100	"probe"
swish.au	100	"large bullet"
magic.au	100	"improved invisibility"		/* 30 */
Tear.au 	100	"holy word"
magic.au	100	"minor healing"
magic.au	100	"medium healing"
magic.au	100	"major healing"
magic.au	100	"heal"
magic.au	100	"create food"
Explosion.au	 60	"earth to dust"
magic.au	100	"armour"
magic.au	100	"strength"
magic.au	100	"dexterity"			/* 40 */
magic.au	100	"constitution"
magic.au	100	"charisma"
magic.au	100	"create fire wall"
magic.au	100	"create frost wall"
magic.au	100	"protection from cold"
magic.au	100	"protection from electricity"
magic.au	100	"protection from fire"
magic.au	100	"protection from poison"
magic.au	100	"protection from slow"
magic.au	100	"protection from paralysis"	/* 50 */
magic.au	100	"protection from draining"
magic.au	100	"protection from magic"
magic.au	100	"protection from attack"
magic.au	100	"levitate"
Gun-5.au	100	"small speedball"
Gun-5.au	130	"large speedball"
Missle1.au	150	"hellfire"
Missle1.au	170	"dragonbreath"
Missle1.au	170	"large icestorm"
magic.au	100	"charging"			/* 60 */
magic.au	100	"polymorph"
swish.au	200	"cancellation"
Tear.au 	100	"confusion"
Tear.au 	150	"mass confusion"
magic.au	100	"summon pet monster"
magic.au 	100	"slow"
magic.au	100	"regenerate spellpoints"
magic.au	100	"cure poison"
magic.au	100	"protection from confusion"
magic.au	100	"protection from cancellation"	/* 70 */
magic.au	100	"protection from depletion"
magic.au	100	"alchemy"
Evil_Laugh.au	100	"remove curse"
Evil_Laugh.au	120	"remove damnation"
magic.au	100	"identify"
magic.au	100	"detect magic"
magic.au	100	"detect monster"
magic.au	100	"detect evil"
magic.au	100	"detect curse"
Explosion.au	100	"heroism"			/* 80 */
bugle_charge.au	100	"aggravation"
magic.au	100	"firebolt"
magic.au	100	"frostbolt"
Explosion.au	100	"shockwave"
magic.au	100	"color spray"
magic.au	100	"haste"
magic.au	100	"face of death"
lightning1.au	110	"ball lightning"
swish.au	100	"meteor swarm"
swish.au	100	"comet"				/* 90 */
magic.au	100	"mystic fist"
magic.au	100	"raise dead"
magic.au	100	"resurrection"
magic.au	100	"reincarnation"
magic.au	100	"immune cold"
magic.au	100	"immune electricity"
magic.au	100	"immune fire"
magic.au	100	"immune poison"
magic.au	100	"immune slow"
magic.au	100	"immune paralysis"		/* 100 */
magic.au	100	"immune drain"
magic.au	100	"immune magic"
magic.au	100	"immune attack"
magic.au	100	"invulnerability"
magic.au	100	"defense
magic.au	100	"rune fire"
magic.au	100	"rune frost"
magic.au	100	"rune shocking"
magic.au	100	"rune blasting"
magic.au	100	"rune death"			/* 110 */
magic.au	100	"marking rune"
magic.au	100	"build director"
magic.au	100	"pool of chaos"
magic.au	100	"build bullet wall"
magic.au	100	"build ligtning wall"
magic.au	100	"build fireball wall"
magic.au	100	"magic "
magic.au	100	"rune of magic drain"
magic.au	100	"antimagic rune"
magic.au	100	"rune transferrence"		/* 120 */
magic.au	100	"transferrence"
magic.au	100	"magic drain"
magic.au	100	"counterspell"
magic.au	100	"disarm"
magic.au	100	"cure confusion"
magic.au	100	"restoration"
magic.au	100	"summon evil monster"
magic.au	100	"counterwall"
magic.au	100	"cause light wounds"
magic.au	100	"cause medium wounds"		/* 130 */
magic.au	100	"cause serious wounds"
magic.au	100	"charm monsters"
magic.au	100	"banishment"
magic.au	100	"create missile"

