/*
 * static char *rcsid_commands_h =
 *   "$Id: commands.h,v 1.11 1997/01/05 09:57:08 master Exp $";
 */

/*
    CrossFire, A Multiplayer game for X-windows

    Copyright (C) 1994 Mark Wedel
    Copyright (C) 1992 Frank Tore Johansen

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

    The author can be reached via e-mail to mark@pyramid.com
*/

/*
 * Crossfire commands
 *	++Jam
 *
 * ''', run and fire-keys are parsed separately (cannot be overrided).
 */


/* The initialized arrays were removed from this file and are now
 * in commands.c.  Initializing the arrays in any header file
 * is stupid, as it means that header file can only be included
 * in one source file (so what is the point of putting them in a header
 * file then?).  Header files should be used like this one - to declare
 * the structures externally - they actual structures should resided/
 * be initialized in one of the source files.
 */

extern CommArray_s Commands[],NewServerCommands [],SocketCommands[],
	WizCommands [];

extern const int CommandsSize,NewServerCommandSize,
	SocketCommandsSize, WizCommandsSize;

